Value Type and Reference Type
In C#, these data types are categorized based on how they store their value in the memory. C# includes the following categories of data types:
- Value type
- Reference type
- Pointer type
Value Type
A data type is a value type if it holds a data value within its own memory space. It means the variables of these data types directly contain values.
For example, consider integer variable int i = 100;
The system stores 100 in the memory space allocated for the variable i
. The following image illustrates how 100 is stored at some hypothetical location in the memory (0x239110) for 'i':
The following data types are all of value type:
- bool
- byte
- char
- decimal
- double
- enum
- float
- int
- long
- sbyte
- short
- struct
- uint
- ulong
- ushort
Passing Value Type Variables
When you pass a value-type variable from one method to another, the system creates a separate copy of a variable in another method. If value got changed in the one method, it wouldn't affect the variable in another method.
static void ChangeValue(int x)
{
x = 200;
Console.WriteLine(x);
}
static void Main(string[] args)
{
int i = 100;
Console.WriteLine(i);
ChangeValue(i);
Console.WriteLine(i);
}
200
100
In the above example, variable i
in the Main()
method remains unchanged even after we pass it to the ChangeValue()
method and change it's value there.
Reference Type
Unlike value types, a reference type doesn't store its value directly. Instead, it stores the address where the value is being stored. In other words, a reference type contains a pointer to another memory location that holds the data.
For example, consider the following string variable:
string s = "Hello World!!";
The following image shows how the system allocates the memory for the above string variable.
As you can see in the above image, the system selects a random location in memory (0x803200)
for the variable s
.
The value of a variable s
is 0x600000
, which is the memory address of the actual data value. Thus, reference type stores the address of the location where the actual value is stored instead of the value itself.
The followings are reference type data types:
- String
- Arrays (even if their elements are value types)
- Class
- Delegate
Passing Reference Type Variables
When you pass a reference type variable from one method to another, it doesn't create a new copy; instead, it passes the variable's address. So, If we change the value of a variable in a method, it will also be reflected in the calling method.
static void ChangeReferenceType(Student std2)
{
std2.StudentName = "Steve";
}
static void Main(string[] args)
{
Student std1 = new Student();
std1.StudentName = "Bill";
ChangeReferenceType(std1);
Console.WriteLine(std1.StudentName);
}
In the above example, we pass the Student
object std1
to the ChangeReferenceType()
method. Here, it actually pass the memory address of std1
.
Thus, when the ChangeReferenceType()
method changes StudentName
, it is actually changing StudentName
of std1
object, because std1
and std2
are both pointing to the same address in memory.
String is a reference type, but it is immutable. It means once we assigned a value, it cannot be changed. If we change a string value, then the compiler creates a new string object in the memory and point a variable to the new memory location. So, passing a string value to a function will create a new variable in the memory, and any change in the value in the function will not be reflected in the original value, as shown below.
static void ChangeReferenceType(string name)
{
name = "Steve";
}
static void Main(string[] args)
{
string name = "Bill";
ChangeReferenceType(name);
Console.WriteLine(name);
}
Null
The default value of a reference type variable is null
when they are not initialized.
Null
means not refering to any object.
A value type variable cannot be null because it holds value, not a memory address. C# 2.0 introduced nullable types, using which you can assign null to a value type variable or declare a value type variable without assigning a value to it.